If it's not showing, click on the menu View -> Team Explorer. To update the SDK you have to use the Team Explorer window in Visual Studio. A dialog will open, and there you will see the multiple item templates that you can use. To add one, right click on the folder where dllmain.cpp is (it has the name of your project) and click Add -> New Item. The extension you installed before also contains item templates, which let you easily create the basic files related to the ModAPI SDK. You can open the game through the launcher by just pressing Ctrl + F5 or the menu button Debug -> Start without debugging. dlls will be packed to the location you chose for the ModAPI launcher kit, which means that you can test them directly. You can compile your project by clicking F7 or the menu button Build -> Build Solution. That is going to be the main file of your mod, check the dllmain.cpp tutorial. That last project is part of the SDK and is shared between all your projects, it's there so you can see its files and update the SDK.īy default, your mod project does nothing and only contains one file, dllmain.cpp. When the project finishes creating, the Solution Explorer will appear:Īs you can see, your "solution" (which is a collection of projects) shows two projects: the one you created and the Spore ModAPI one. Click Accept and your project will be created. They should already be filled, but if one of them is blank you will have to find that path. Now a small dialog will appear asking you the paths to the launcher kit and to the SDK. You can save it wherever you want, but we recommend you to save it in the Projects folder of the ModAPI SDK folder. button to find the folder where your project will be stored. Now you can give your project whatever name you want. Select the Spore ModAPI Project and click on Next. In the dialog that appears, type spore in the search bar. Now you can create a ModAPI project clicking the Create a new project button in the splash screen or using the menu File -> New. If Visual Studio gives you problem installing the extension, you can download it manually. When it finishes installing, you will need to restart Visual Studio. You will see the Spore ModAPI SDK Templates item appear, select it and click on Download. A dialog will open in the search bar, type spore. When it's finished, find the menu bar at the top and go to Extensions -> Manage Extensions. Once you fill those two fields, click on Clone and wait until the project finishes downloading.
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